CLN Wiki · Episodic Interfaces
Interaction TraceNEW TERM
= visual remainder of action @ CLN lexicon 2024
Double-click leaves a trace. Select text to tag. Your history builds below.
01//DefinitionTerm
// ##it-def =Interaction Trace — a visual or structural remainder left by a user action .Transforms invisible process (reading) into visible history .The "sand in the room" — marks where you have been

02//Visual PropertiesUI
// ##it-visual .Traces must be visible but not distracting .Uses Pre-Attentive processing: color, glow, opacity . Examples: Background color shift, border glow, badge overlay
◌Default text (invisible)
↓user action
◉Trace: Highlighted block

03//Types of TracesStructure
// ##it-types +Spatial Trace (Anchor): Marks location. "I was here" +Semantic Trace (Tag): Marks meaning. "This is #important" +Episodic Trace (Decision): Marks event. "I decided X here"

04//PersistenceTech
// ##it-storage → Session traces: Disappear on close (short-term memory) → Stored traces: Persist in Episodic Overlay (localStorage) → Does not modify original CLN document

05//Cognitive RoleMemory
// ##it-psy . Traces externalize memory: you don't need to remember where you clicked . Reduces cognitive load: visual cues replace mental notes + Supports Triple Encoding: Visual trace + Spatial location + Action memory // ##it-open ? Should traces have a "decay" timer like natural memory? ? How to differentiate "my trace" vs "collaborator trace"?
◉Anchor
▤Tagmarry
✎Decision